Wednesday, April 10, 2013

Galactose: Diet Edition - Day 1

Today I started trying to port the indie PC Game I've been working on to my android phone. I started working from a very basic OpenGL test app I had gotten working a few months in the past, but today was the "first" day of actual development work on this "Diet Edition".

The fruits of the day's work can be seen in this image to the left.

Its not much, but its a start.

I wasn't sure at the time, but the deformities in the cupcake fighter mesh are because I had made a mistake in my obj mesh renderer's parsing code.

It was solid red because I had not yet figured out how to pass in multiple vertex attributes so it just had position.

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