Spent some time fighting with an odd issue when normalizing normals and then OpenGL not returning from a draw call when that was done. I'm not sure what to make of it, so I worked around it, though I might try submitting a bug report when I figure out who to submit it to (google? samsung? someone else?).
Above: My MOGA Controller,
They were giving them out for
free at PAX East 2013
Its not visible from the picture, but I also added MOGA Controller support to it. I'm impressed with what I've seen of the SDK for MOGA - its even easier to get started than even XInput! (Basically, one-two lines of initialization code, then, just poll the controller, though, it also supports an event model, which I haven't looked into yet.
I think my next goal is to actually implement flying and such (ie, 6DOF fun stuff), which shouldn't be too hard once I throw in a Quaternion class...
After that, the next obvious steps are GPU performance testing or basic combat (which involves collision detection, projectiles, trails, and so forth)
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